Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
May 30, 2019: You May Be Right, I May Be Crazy
. . . but May is just about done. Though it wasn't a month filled with new releases, a lot got done behind the scenes. I worked more than a few 14-hour days – and I know my colleagues did, too. Skip down to Upcoming Plans if you want to see the fruits of our labor.
We uploaded one new GURPS-related product in May:
GURPS Powers: Totems and Nature Spirits (May 23, 2019; PDF)
It's common in fantasy – and not uncommon in "real world plus the occult" stories – to posit that animals, locations, and forces of nature have spirits. In settings where this is true, there are usually people whose vocation is to interact with these beings. This is often just an excuse for magic, but the notion of voluntary possession shows up as well. This supplement examines that phenomenon and the resulting abilities. It's perfect for gamers who want shamans and similar spirit-workers to be something other than Yet More Spellcasters.
So what have we been working on? Here are some hints – minus dates, of course. As usual, everything here is subject to the vagaries of people being absent for conventions, vacations, moves, illnesses, and alien abductions.
Plus we have six items in the design stage (including projects by David Pulver, Christopher Rice, Matt Riggsby, and me), and a few more whose status is complicated enough that it behooves me to say nothing more. If you prefer weekly hearsay to the monthly variety, remember the GURPS thread in my blog, which I update every Friday – usually before noon Central time.
Join Us! Join Us!
A lot of writers must pass by here, because Steven Marsh has forwarded me tons of queries and proposals over the past month. In light of that, a reminder: Before contacting us, please make sure you're familiar with our Submission Guidelines, the GURPS formatting guide, and the GURPS WYSIWYG template. Once you're up to speed on how we do things, you can learn what we want from the Warehouse 23 Digital Wish List (updated November 30, 2018) and Warehouse 23 Wish List for GURPS (updated November 30, 2018). This is especially important if you've never written a supplement for us, as we ask first-time writers to restrict themselves to those lists. Thanks!Share This Post!