The Space Gamer received three Origins Award nominations for Best Professional Roleplaying Magazine (in 1981, 1985, and 1986). The Space Gamer won an Origins Award for Best Professional Roleplaying Magazine of 1982.
Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
Today's featured issue from the vault:
Space Gamer #76 (September-October 1985)
All good things must come to an end, as witnessed by Space Gamer #76 (cover date September-October 1985), the last issue of Space Gamer published by Steve Jackson Games. Say goodbye to this past masterpiece of publication with an amazing adieu!
In addition to the regular game reviews, news, and letters, this issue features a look at game mastering, with tips for running horror, Paranoia, and The Morrow Project campaigns.
This issue also includes a slew of informative and interesting design notes: Steve Jackson's insight into the development of Man to Man (the GURPS combat system); Greg Gorden's look at DC Heroes; and N. Robin Crossby's peek behind the curtain at Hârn. Plus, it has a look at near-future weapons and innovations, variant rule options for Paranoia, and more.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
See the sample!
#27 - #36
#37 - #46
#47 - #56
#57 - #66
#67 - #76