Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Previously Shipped

Shipped in 1997 | 1998 | 1999 | 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020


J A N U A R Y   2 0 2 0 

Shipped January 30, 2020
Shipped January 23, 2020
Shipped January 20, 2020

Munchkin Cthulhu: Sanity Check

Time For Your Checkup!

Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!

30 cards in a tuckbox. Stock #4267, ISBN 080742098435. $9.95.
Buy Now!

Dice Bag: Lich

This drawstring bag is made of red fabric, lined with black satin, and holds more than 100 assorted dice! The lich-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!

Comes with a 19mm Cthulhu d6, pearlized orange with yellow pips.

Red dice bag with lich designs on both sides; comes with one die. Stock #5211, ISBN 080742098169. $11.95.
Buy Now!

Dice Dragon Dice Bag

If you know gamers, you know they love their dice. And because they love their dice, they love cool bags to carry their dice in. The Dice Dragon Dice Bag shows a dragon who is just as much of a dice hoarder. The Lar deSouza art will appeal to every gamer and the sturdy fabric bag holds over 100 dice . . . that should be enough for even the most avid collector! Comes with two custom 16mm six-sided dice, each pearlized purple with pink pips.

Purple with black satin lining, 6 x 9, two 16mm dice Stock #5212, ISBN 080742098121. $13.95.
Buy Now!

Shipped January 6, 2020

Texas Roll 'Em

Take your poker game on the road with Texas Roll 'Em!

If you like poker, you'll love Texas Roll 'Em! In this fast-moving and easy game, roll dice and form the best hand you can to win the point. The first player to five points wins the game! Bright red, white, and blue dice in an easy-to-roll and easy-to-read 16mm size.

Six dice and a rulesheet. Stock #131345, ISBN 080742098282. $5.95.
Buy Now!

Munchkin Zombies: Grave Mistakes

This looks safe . . .

No one ever thinks to hide in the cemetery when the zombies roam the streets. With your sensible heels and a personalized gravestone, what could possibly go wrong? Add these 30 cards to your Munchkin Zombies game to find out!

30 cards in a tuckbox. Stock #4266, ISBN 080742098442. $9.95.
Buy Now!

Dice Bag: Skeletons

This drawstring bag is made of blue fabric, lined with black satin, and holds more than 100 assorted dice! The skeleton-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!

Comes with a 19mm Cthulhu d6, pearlized blue with white pips.

Blue dice bag with skeleton designs on both sides; comes with one custom die. Stock #5210, ISBN 080742098176. $11.95.
Buy Now!

Dungeon Survival Pack: Kitten Adventurers

Kittens are mischievous and meddlesome, which makes them adorable dungeon adventurers!

Add the accessories from this Dungeon Survival Pack to any fantasy roleplaying game session and be the envy of the party. You'll get one 7.5-inch by 7.5-inch satin-lined drawstring bag in an eye-catching turquoise color and three different 5-inch by 5-inch blank journals, perfect for recording your campaign notes. Each cover is beautifully illustrated by the incomparable Katie Cook.

Also included are three custom six-sided dice, two with kitty paw prints for the pips, and the third featuring kitten icons with the numbers one through six.

DIce bag, 3 dice, and 3 journals, all illustrated by Katie Cook. Stock #5933, ISBN 080742097964. $24.95.


R E P R I N T S 

Shipped January 30, 2020

GURPS Alternate Earths 2 (Reprint)

Again, Infinite Worlds!

Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided Stellar Caliphate. Or move to seize them all, as agents of the implacable Centrum.

GURPS Alternate Earths 2 provides six more worlds usable in a GURPS Time Travel "Infinite Worlds" campaign, or independently with many other GURPS worldbooks. It includes:

  • Complete histories, including timelines, for each alternate Earth.
  • World maps for five parallels.
  • The first ever complete writeup of Centrum from GURPS Time Travel.
  • A handy guide to conquering your own parallel Earth.
  • New gadgets and skills from Irish Triad martial arts to the Coanda jet engine.

Why settle for only one world? An infinity of Earths is waiting for you!

130 black-and-white pages. Softcover. Stock #01-6053, ISBN 978-1-55634-880-8. $22.95.

Shipped January 23, 2020

GURPS Alternate Earths (Reprint)

It Happened Otherwise!

Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Time Travel "Infinite Worlds" campaign, in conjunction with many other GURPS worldbooks, or with any game that involves time travel.

GURPS Alternate Earths includes:

  • Complete histories, including timelines, for each Alternate Earth.
  • Gadgets that were never invented – but should have been!
  • A plethora of new character types, from the Confederate Cavalier to the Cyber-Samurai.
  • The Smugglers' Guide to Interdimensional Trade.
  • Subversive plots by the nefarious Centrum.
  • Guidelines for creating your own parallel Earths.

Why settle for only one world? An infinity of Earths is waiting for you!

130 black-and-white pages. Softcover. Stock #01-6052, ISBN 978-1-55634-879-2. $22.95.

Shipped January 6, 2020

GURPS Basic Set: Characters (Reprint)

GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!

GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

336 pages. Hardcover. Stock #01-0001, ISBN 978-1-55634-729-0. $54.95.
Buy Now!


W 2 3 

Shipped January 24, 2020

The Fantasy Trip 2019 Postcard Contest

A big bundle of small trips worthy of a postcard.

Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The Grim Grove," discover the "Treasure of the Stone King," and visit "The Bestial Faire." It's a special delivery of adventure!

41-page PDF. Stock #37-5581, $FREE.

Shipped January 23, 2020

GURPS Vehicles: Transports of Fantasy

Get ready for the ride of an elvish lifetime!

In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS stats needed to bring them to life. Transports of Fantasy offers historical context for popular mundane traveling choices plus overviews of how vehicles fit into several GURPS fantasy-themed settings. It also gives tips for adjusting vehicle sizes, plus new vehicle-combat rules and more. Your chariot awaits – and it just might be an alchemically powered sphere!

32-page PDF. Stock #37-1732, $8.00.
Buy Now!

Shipped January 2, 2020

GURPS Classic: Supporting Cast

A Cast of Thousands

Are you tired of shuffling through reams of loose paper and scribbled notes? Do you just make up names and statistics for NPCs off the top of your head? Are your players getting tired of meeting the same characters in every adventure? Well, no more!

GURPS Supporting Cast is the definitive collection of non-player characters for any roleplaying campaign. Inside are 120 fully developed NPCs, ready to drop into any setting, time or world. From gladiator to gang leader, slave trader to street samurai, you'll find any character you need in this book.

Each character includes:

  • Advantages, disadvantages, quirks, skills, and all the other relevant GURPS statistics.
  • A detailed character story, with history, motivations, eccentricities, and secret desires.
  • Conversions to other settings, so you can take your fantasy assassin and drop him into your deep space campaign – or take your contemporary hacker and place him in a world of high fantasy.
  • Adventure seeds! With at least two scenarios for every character, you'll never be stuck for an adventure idea again.

From traditional city guardsmen and shopkeepers to the strange and exotic – demons, dragons, and computer AIs – GURPS Supporting Cast has everything you need to run an exciting, diverse campaign.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6412, $8.00.


F E B R U A R Y   2 0 2 0 

Shipped February 28, 2020
Shipped February 20, 2020
Shipped February 17, 2020

Bullet Dice

Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge, and can replace any standard six-sided dice. Bullet Dice are the ideal ammunition for a great game night!

Six double-injection bullet shaped dice in a blister pack. Stock #5922, ISBN 080742097247. $9.95.

Le Boomb!

A blast from the past. Literally! We've brought back this quick little classic, with updates to add to the fun. There are only two components: the custom die and the 'boomb.' Roll the die, and hope the 'boomb' is not in front of YOU when the explosion comes up! Fast-playing, funny, and super portable, this little gem is just what you need to brighten up your game nights!

One die and a 'boomb!' That's all you need. Stock #131347A, ISBN 080742097759. $6.95.
Buy Now!

Star Munchkin: Landing Party

Energize!

Life on the ship is boring. Going down to the planet is where it's at. Add these 30 cards to your Star Munchkin game for a real landing party. But watch out for uninvited guests!

30 cards in a tuckbox. Stock #4268, ISBN 080742098428. $9.95.
Buy Now!

Munchkin Pathfinder Goblin Dice

When goblins aren't busy pillaging farms and slaughtering the defenseless . . . well, that's never. But if they did have down time, they'd definitely play games with pretty dice like the ones in this pack. It also has four bonus cards for use with Munchkin Pathfinder or any Munchkin game.

Six 16mm dice and four Munchkin cards. Stock #5571, ISBN 080742097971. $7.95.
Buy Now!

Shipped February 10, 2020

Kitten d6 Dice Set

Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game! They'll appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection.

Twelve 16mm dice in a blister pack. Stock #5933B, ISBN 080742097599. $13.95.
Buy Now!

Munchkin Warhammer Age of Sigmar: Death and Destruction

The cannibals of the Flesh-Eater Courts use their Pestilential Breath and Septic Talons to impress each other at their grotesque banquets. The battle-crazed Ironjaws swing their Waaagh! Staffs from the back of their Maw-Krusha beasts. Mortal enemies for millennia, these two new Armies have found one patch of common ground: they really don't like you. So do what you do best in Munchkin – kill them ALL. And take their stuff.

112 cards in a tuckbox. Stock #4485, ISBN 080742098022. $19.95.
Buy Now!

Meeple d6 Dice Set

With a big meeple replacing the one pip, and little debossed meeples on all the other sides, the Meeple d6 Dice Set blurs the lines between meeples and dice. For use with any game that requires standard six-sided dice. Each set includes eight 16 mm dice of the same color. Now available in six colors – mix and match them at your friendly local game store!

Eight 16mm dice with debossed meeples in place of pips. Stock #5940A, ISBN 080742097667. $10.95.
Buy Now!

Shipped February 3, 2020

R E P R I N T S 

Shipped February 28, 2020

The Fantasy Trip: In the Labyrinth (Reprint)

Monsters and Treasure!

Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improved edition for daring dungeon-delvers.

176 black-and-white pages. Softcover. Stock #3450AKDP, ISBN 978-1-55634-887-7. $29.95.

Shipped February 20, 2020

GURPS Cabal (Reprint)

The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.

The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his back . . . or if a little old vampire lady needs a bit of daylight muscle . . . who are they gonna call? The mortal-busters . . . the Cabal.

Written by Ken Hite, this book also includes a detailed system of Hermetic magic that expands the original GURPS magic system.

The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters. This book includes a complete alternate (true!) history of the world, adventure seeds, occult cosmology, an assortment of artifacts and supernatural creatures, and suggestions for bringing horror and conspiracy into a variety of campaigns.

130 black-and-white pages. Softcover. Stock #01-6057, ISBN 978-1-55634-882-2. $22.95.

Shipped February 10, 2020

Munchkin Apocalypse (Reprint)

It's the end of the world!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!

This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!

And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .

Boxed game with 168 cards, 12 seals, rules, and die. Stock #1503, UPC 837654321560. $24.95.
Buy Now!

Shipped February 3, 2020

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.

Shipped February 3, 2020

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
Buy Now!

Shipped February 3, 2020

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.


W 2 3 

Shipped February 20, 2020

GURPS Dungeon Fantasy Setting: Cold Shard Mountains

Adventure is everywhere!

From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy.

This supplement provides everything you need to bring this land to life: a description of its history spanning six distinct eras, each of which contributed to this land's special flavor; settlements and people that define its current state; an assortment of powerful magic items and dangerous foes unique to this region; detailed maps; and campaign advice to bring it all together.

Find intrigue in underground coleopteran cities, discover the secrets of demonic plots and deadly cults, seek Kerenk's legendary hammer, investigate flying stone structures, ally with the aerial Wise Raptors, and beware the walking trees that can encircle a village in the night. Whether you want to add a new area to your existing world, explore in a sandbox "hex-crawl" setting, or become engrossed in an epic campaign, Cold Shard Mountains has all you need for endless adventures!

59-page PDF. Stock #37-0353, $10.00.
Buy Now!

Shipped February 6, 2020

GURPS Classic: Autoduel – Car Warriors

GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the back cover.

(This is a digital reprint of a supplement designed for GURPS prior to Third Edition.)

59-page PDF. Stock #30-6402, $5.00.


M A R C H   2 0 2 0 

Shipped March 12, 2020
Shipped March 9, 2020

Illuminati Pocket Box Bundle

The Classic Game of Conspiracy and Conquest!

This bundle came to life during our recent Pocket Boxes of the Eighties Kickstarter. All the Illuminati goodies you really really want, all neatly packaged in this attractive heavy-duty box. The Illuminati Bundle contains the following reproductions of the original releases from the eighties: Illuminati, Illuminati Expansion Set 1, Illuminati Expansion Set 2, and Illuminati Expansion Set 3. We've thrown in an empty Pocket Box for good measure, along with two Illuminati pocket folders!

* The Pocket Box games are all reproductions of the original releases from the eighties!

* The Pocket folders have original Illuminati art by David Martin (1981 and 1982).

* The classic game of conspiracy and world conquest . . .

* Expanded to include membership in the Bavarian Illuminati, and . . .

* Introducing The Orbital Mind Control Lasers, and . . .

* Use Brainwashing and Propaganda. The whole world is your plaything!

Illuminati and its three expansions plus two folders with original artwork! Stock #1169, ISBN 080742097278. $74.95.

Dice Bag: Illuminati

What should you do if you have too many dice? (Well, that’s silly, because you can NEVER have too many dice!) But what you COULD do is pick up this dice bag! This striking (and roomy) Illuminati-themed dice bag will help you keep all those treasures right at your fingertips. The drawstring bag is made of gray fabric, lined with black satin, and holds more than 100 assorted dice! This 6” x 9” bag will be a valuable addition to your next game day, no matter where you play!

Dark gray dice bag with an Illuminati d6 in gray. Stock #5207, ISBN 080742098206. $13.95.

Shipped March 5, 2020
Shipped March 2, 2020

Dice Bag: Cthulhu

So many dice ... What's a gamer to do? This distinctive dice bag will help you keep all your riches (and dice) together, no matter where you are! The drawstring bag is made of green fabric, lined with black satin, and holds more than 100 assorted dice! This Cthulhu-adorned 6" x 9" bag will come in handy on your next game day!

Green dice bag. Comes with a yellow and green 19mm Cthulhu die. Stock #5208, ISBN 080742098190. $13.95.
Buy Now!


R E P R I N T S 

Shipped March 12, 2020

GURPS Atlantis (Reprint)

Lost, But Not Forgotten?

Atlantis: one of the great legends. Somewhere, beyond the edge of the world, a great empire grew decadent and fell, sinking forever beneath the waves.

The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of Ancient Greece. In some of those dreams, the Lost Land is still out there.

GURPS Atlantis is a gamer's guide to the story, the history, and the myth. From Greek philosophy to superhero comics, from fantasies of prehistory to the depths of the sea, it's all here.

This book includes details of legends of other sunken lands, rules for underwater operations, details of a wide range of submarines, and no less than three campaign background – one high fantasy, one conspiratorial, and one for steampunk or superhero goes.

Come to Atlantis!

130 black-and-white pages. Softcover. Stock #01-6054, ISBN 978-1-55634-881-5. $22.95.

Shipped March 5, 2020

GURPS Faerie (Reprint)

They lie, steal, kidnap, maim, and kill -- and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries.

You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills – and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with gossamer wings . . . others are 10 feet tall with a taste for human flesh, or wizened killers with blue skin and iron claws. This book lets you incorporate them all into your GURPS game.

GURPS Faerie contains:

  • A guide to faeries of the world, from Alaska and Australia to Brazil and Japan.
  • Templates for many different types of faeries . . . and the mortals who know them.
  • A guide to faerie magic.
  • Campaign settings, from traditional European folklore to paranormal investigation or supernatural cyberpunk – or build your own with the tools provided!

Keep cold iron and Scripture close to hand, believe the opposite of what you hear, and don't trust anything you see. And, whatever you do, don't eat their food.

130 black-and-white pages. Softcover. Stock #01-6055, ISBN 978-1-55634-883-9. $22.95.


W 2 3 

Shipped March 26, 2020

Autoduel Tales: The Fiction of Car Wars

The future is back!

From 1983 through 1993, Autoduel Quarterly published fiction set in the Car Wars universe. Collected for the first time, here are all 30 stories from that era, including the original illustrations. Fron neo-noir to humor to tragic to action, Autoduel Tales: The Fiction of Car Wars delivers snapshots of an unforgettable world where the line between the quick and the dead is painted on asphalt.

273-page PDF. Stock #30-7157, ISBN 978-1-55634. $9.95.
Buy Now!

Shipped March 23, 2020

The Munchkin Alphabet Coloring Book

Letters of Distinction

It may be possible to learn the alphabet without the dungeon-delving excitement of Munchkin . . . but why would you want to? With The Munchkin Alphabet Coloring Book, you'll delight in reading aloud the 26 alphabet verses written by Steve Jackson. Then your little munchkins (or you!) can color the 26 all-new illustrations by Munchkin fan-favorite John Kovalic.

And this digital version is FREE!

34-page PDF. Stock #30-3411, $FREE.
Buy Now!

Shipped March 23, 2020

TFT: O is for Octopus

Learn the ABCs of The Fantasy Trip with this new FREE coloring book, O is for Octopus. Written by Howard Kistler and illustrated by Liz Danforth, this will bring a smile to your face. Maybe several smiles, if you have kids who need something to keep them occupied!

By all means, post your favorite coloring jobs to social media and tag us @sjgames. We want to see what you do!

Note other Fantasy Trip freebies available now: Melee, the classic game of sword-and-shield combat, and a book of 40 – yes, forty! – postcard adventures for TFT.

28-page PDF. Stock #37-5582, $FREE.
Buy Now!

Shipped March 5, 2020

Dungeon Fantasy Companion 2

New perils and possibilities await the heroes.

In your Dungeon Fantasy Roleplaying Game campaign, you always need more: more loot, more adversaries, and more of the unexpected to bring the game to life. Dungeon Fantasy Companion 2 delivers! This supplement includes 16 rare or unique magical items to discover, a half-dozen deadly monsters to face, and 14 fascinating foes to plot against the heroes – each with a full-color illustration! It also provides new templates, gear, professions, and more.

Although designed for the Dungeon Fantasy Roleplaying Game, this supplement can be used with GURPS as well, especially GURPS Dungeon Fantasy.

67-page PDF. Stock #31-1010, $15.00.

Shipped March 2, 2020

Kitten d6 Litter (Bulk)

Featuring the adorable artwork of Katie Cook, this set of 36 16mm six-sided dice brings mischievous kittens to your favorite game! Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for themselves!

36 adorable and assorted kitty dice! Stock #5933P, ISBN 080742097704. $32.95.
Buy Now!


A P R I L   2 0 2 0 

Shipped April 15, 2020
Shipped April 13, 2020
Shipped April 10, 2020

R E P R I N T S 

Shipped April 15, 2020

GURPS Compendium II (Reprint)

GURPS Compendium II is full of material from scores of GURPS Third Edition worldbooks – compiled in one handy place – about how to run a better GURPS game, how to handle roleplaying problems that come up (some universal, some particular to GURPS), expanded rules for character combat, injury and illness, mass combat, spaceship combat, and much, much, more!

194 black-and-white pages. Softcover. Stock #01-6058, ISBN 978-1-55634-890-7. $26.95.

Shipped April 15, 2020

GURPS Bio-Tech (Reprint)

The Future is Alive

"Who needs chrome, paryen? Raw meat is where it's at now. Mother Nature always did it best – she just needed a little help. Get down to the black clinic, dyadooshka, and you can be 15 again. That is, if you still want to be human at all . . . "

Introducing the technology of the next century: biotech! Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing, or just go parahuman: Why admire cats if you can be one? The technology's changing fast, but you'll have lots of time to get used to it – death is a temporary inconvenience with cryonics, cloning, and braintapes. And who needs silicon and steel? Biotronics and biomimetics are where it's really at!

Welcome to the post-human age. Have you upgraded your genetics this year?

146 black-and-white pages. Softcover. Stock #01-6060, ISBN 978-1-55634-891-4. $24.95.

Shipped April 13, 2020

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.

Shipped April 13, 2020

Munchkin 6 – Double Dungeons (Reprint)

Double Trouble!

What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!

This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!

40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1576, ISBN 080742099210. $19.95.
Buy Now!

Shipped April 10, 2020

GURPS Magic (Reprint)

The World of Magic

Sorcery, Thaumaturgy, The Black Art, Necromancer, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System.

GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.

This book is completely compatible with the magic rules in the GURPS Basic Set for Third Edition. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic.

If you're ready for a world of magic, it's in your hands . . .

130 black-and-white pages. Softcover. Stock #01-6056, ISBN 978-1-55634-884-6. $22.95.

Shipped April 10, 2020

GURPS Time Travel (Reprint)

Anything Can Happen!

GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.

Winner of the 1991 Origins Award for Best Roleplaying Supplement, this book is a collaboration between two previous winners – Steve Jackson (Illuminati, Car Wars, GURPS) and John M. Ford (Yellow Clearance Black Box Blues).

GURPS Time Travel includes:

  • A survey of time and dimension travel as presented in both fiction and current scientific thought. Travel by time machine, by dimension gate, even by powers of the mind!
  • Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes.
  • A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just a Very Bad Idea?
  • Parallel worlds . . . "what if" dimensions where something or everything, is different.
  • A timeline of interesting dates in our own world's history . . . as places for time travelers to visit, or as "branch points" for parallel-world campaigns.

With this book, the GURPS system reaches its full potential for universal adventure. Any time, any place, any world, any genre. Anything can happen!

130 black-and-white pages. Softcover. Stock #01-6059, ISBN 978-1-55634-888-4. $22.95.

Shipped April 10, 2020

GURPS Fantasy Bestiary (Reprint)

Creatures of Fantasy

This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of attack.

The main section is organized alphabetically, with creatures ranging from the voratious Afanc to the noxious undead rodents that men know as Zombie Gerbils.

These rules and creatures are written for use with the GURPS Basic Set, Third Edition, but can be used with any fantasy system. Some of this material was previously published in the GURPS Bestiary but the majority is newer. All of the older beast descriptions have been reworked and brought up to Third Edition standards.

The GURPS Fantasy Bestiary also includes:

  • Special chapters on Dragons and Fabulous Plants, with many examples of each.
  • A chapter on Mythological Motifs that lets players customize any creature from this book or the GURPS Bestiary. These rules can enhance the creatures of any fantasy game you play, making this a truly generic book!
  • The spells needed for many of the magical beasts and plants in this book.
  • A detailed look at different types of animal and plant poisons.
  • Two tables, each listing every creature in the book. One is arranged alphabetically, for easy reference. The other is organized by habitat, to let the GM quickly find an appropriate creature for any terrain or any situation.

130 black-and-white pages. Softcover. Stock #01-6061, ISBN 978-1-55634-889-1. $22.95.


W 2 3 

Shipped April 15, 2020

Car Wars Classic Arenas 2

To Be The Best . . .

You've got to beat the best. And that means taking to the many different autoduelling arenas across the Car Wars world and testing yourself under all kinds of conditions.

Car Wars Classic Arenas 2 gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The set contains a pair of two-sided 22" x 34" arena maps (that's four arenas in all!), plus a rules booklet detailing the special features of each arena.

The arena designs in this package, along with the original Car Wars Classic Arenas, have appeared in various Car Wars supplements (including the Car Wars Arena Book and The AADA Duel Circuit: L'Outrance), but only as scaled-down maps. In this set, they're ready to play in full Car Wars Classic scale.

Have you got what it takes? Find out with Car Wars Classic Arenas 2.

The maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

42-page PDF. Stock #30-7156, $5.00.

Shipped April 13, 2020

GURPS Classic: Deadlands – Hexes

In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone.

GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game. Some of these have previously appeared in Pinnacle/Great White Games' Deadlands books, but some are brand new, with stats for both the original Deadlands and GURPS Deadlands. There are also new huckster templates and a full discussion of just what it means to be a hexslinger.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

67-page PDF. Stock #30-6761, $7.00.

Shipped April 13, 2020

GURPS Classic: Deadlands – Varmints

Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time . . .

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6762, $12.00.

Shipped April 13, 2020

GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive

Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town.

Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's also GURPS game information, so GMs can run their own adventures in and around Bailey's End.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

35-page PDF. Stock #30-6782, $5.00.

Shipped April 10, 2020

GURPS Classic: Deadlands – Weird West

The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East.

Deadlands, from Pinnacle/Great White Games, is possibly the most original roleplaying setting of the decade. It combines the romance and action of the Old West with the horror of invading Things Man Was Not Meant To Know. Now this great background will be explored in a series of GURPS worldbooks.

Adventure as a shootist, a card-slinging huckster, or a prospector searching the ruins of California for that supernatural stuff, "ghost rock." Saddle up, hombre. The Weird West awaits!

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6760, $12.00.

Shipped April 10, 2020

GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . .

Aces and Eights continues Pinnacle/Great White Games' tradition of merging great action-packed stories with ready-to-play adventure scenarios. Our first Dime Novel is a great way to bring your GURPS heroes into the Weird West of Deadlands!

GURPS Deadlands Dime Novel 1 – Aces and Eights includes:

  • The story. Hexslingers, voodoo magic, and the undead – what more could you ask for?
  • The adventure. Think your posse is tough enough to go toe-to-toe with the enemies Jim Wright faced?

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

51-page PDF. Stock #30-6781, $6.00.

Shipped April 8, 2020

GURPS Classic: Time Travel

Anything Can Happen!

GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.

Winner of the 1991 Origins Award for Best Roleplaying Supplement, this book is a collaboration between two previous winners – Steve Jackson (Illuminati, Car Wars, GURPS) and John M. Ford (Yellow Clearance Black Box Blues).

GURPS Time Travel includes:

  • A survey of time and dimension travel as presented in both fiction and current scientific thought. Travel by time machine, by dimension gate, even by powers of the mind!
  • Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes.
  • A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just a Very Bad Idea?
  • Parallel worlds . . . "what if" dimensions where something, or everything, is different.
  • A timeline of interesting dates in our own world's history . . . as places for time travelers to visit, or as "branch points" for parallel-world campaigns.

With this book, the GURPS system reaches its full potential for universal adventure. Any time, any place, any world, any genre. Anything can happen!

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6020, $8.00.

Shipped April 7, 2020

GURPS Classic: Horseclans

The Horseclans Are Coming!

They ride the plains of a post-holocaust America, mind-reading prariecats by their sides. They're deadly warriors . . . for honor, for loot, or just for the joy of a good fight. They would follow their leader, the undying Milo Morai, straight to Hell. And they'd come back with trophies.

Now, Robert Adams' bestselling Horseclans series comes alive in this supplement to GURPS. In the 96 pages of GURPS Horseclans, you'll find:

  • A complete bibliography and reference to the first 17 published Horseclans novels: names, races and nationalities, places, and more.
  • Biographies and game statistics for Milo Morai, Bili the Axe, Mara, Aldora, Dr. Bookerman, and other important characters.
  • Maps and historical information for campaigns in several different time periods – from just after the Great Dying, through the days of the Horseclans riding the plains and on the march east, to the "present-day" Eastern Confederation.
  • New rules for two kinds of immortals: The Undying, and the body-stealing Witchmen.
  • The telepathic prariecats: complete rules for cat characters, combat, and "mindspeak" abilities.
  • A quick system for resolving large battles and their effects on participating player characters – both in terms of survival and of honor won!

Now you, too, can ride to glory, and help Milo Morai rebuild civilization . . . with the Horseclans.

(This is a digital reprint of a supplement designed for GURPS prior to Third Edition.)

100-page PDF. Stock #30-6007, $8.00.

Shipped April 7, 2020

GURPS Classic: Space Atlas 4

Chaos at the Galaxy's Edge!

This double-sized Space Atlas is your guide to two of the worst neighborhoods in the galaxy – the divided Phoenix Sector and the chaotic Saga Sector. Forty-nine systems are presented with detailed descriptions of planets, a populated asteroid belt, and the mysterious Phoenix Nebula.

This is the most flexible Space Atlas so far. You can combine the sectors, use them separately, or choose individual worlds and fit them into your campaign. Each sector's introduction includes historical and background information to fit them into any campaign type – Anarchy, Federation, Corporate State, or Empire. Also included are suggestions for combining the two sectors and using them as allies . . . or enemies!

Each world description includes a complete Planetary Record Sheet with an overview of the whole star system and a detailed description of the planet itself, following the format of GURPS Space. Each description includes a two-color planetary map, atmospheric and ecological data, population, government, and much more.

Many world descriptions contain new animals, aliens, and vehicles – all with complete game statistics.

Also included are character point costs for playing four different alien races and three types of genetically modified humans.

The Space Atlas series is designed specifically for GURPS Space, but can be used in any interstellar roleplaying game.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6509, $8.00.

Shipped April 7, 2020

Dungeon Fantasy Companion

More Is Better!

The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign:

  • Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks.
  • Magic Items. This emporium of enchantment contains wondrous weapons, armor, wands, jewelry, potions, and more, allowing GMs and looters alike to grab and go.
  • Against the Rat-Men. This ready-to-play sequel to I Smell a Rat offers heroes new dangers – and new rewards.

Dungeon Fantasy Companion is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

81-page PDF. Stock #31-6098, $15.00.


New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Further Out  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us