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A U G U S T   2 0 2 0 

Shipped August 24, 2020

Munchkin Dungeon

Quest through the Dungeon for adventure, glory, and, of course, a chance to betray your friends!

Based on the hit card game Munchkin®, Munchkin Dungeon is a competitive, push-your-luck dungeon game. Each round, you explore further, seeking Loot, Fame, and foes to defeat. But be careful! The deeper you delve, the better the rewards, but the Monsters get stronger and your back-stabbing "friends" will add even more danger.

And of course, it wouldn't be a Dungeon with a capital D if there wasn't a Boss at the final level, ready for an epic battle. Beat it and gain Fame. Lose, and get kicked back to the beginning. When the final Boss falls, the most famous Munchkin wins!

Explore the dungeon and beat the Boss! Stock #MKD001, UPC 889696010421. $60.00.
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Munchkin Dungeon: Side Quest

Side Quest is an expansion for the Munchkin Dungeon board game, for all adventurers willing to stray from the main path. Seek out new challenges, more Fame, and new ways to improve your character as you delve through the Dungeon and kick open some doors!

Four new Heroes join the fun, together with now Loot, Threats, and six new Roaming Monsters to defeat! Fifteen different Side Quests await those brave enough to complete them, each giving a new Level as reward, making Heroes stronger, more powerful and, most importantly, more famous!

Let them know who is the greatest side-quester in the Dungeon!

New goals for your Munchkin Dungeon game! Stock #MKD002, UPC 889696010445. $30.00.
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Shipped August 14, 2020
Shipped August 10, 2020

R E P R I N T S 

Shipped August 24, 2020

GURPS Old West (Reprint)

How the West Was Won!

The American frontier was a legend, even as it was happening. Gunfighters, Indians, cowboys, miners, and mountain men . . . the "rust-eaters" who pushed the rails west . . . the Pony Express . . . the Texas Rangers and the outlaws they fought . . . the settlers battling fire, floods, stampedes, and sickness . . . their adventures made the nation what it is today!

GURPS Old West includes:

  • All the classic character types: the Cowhand, the Dude, the Gunslinger, the Doc, the Gambler, the Outlaw, and the Lawman . . . even the town drunk.
  • Descriptions of authentic Western weaponry.
  • Maps showing the Westward expansion, trails, rail lines, and more – and a detailed timeline of significant events.
  • Descriptions of Indian tribes . . . and rules and rituals for Indian magic!
  • Legends of the Old West . . . to come alive in your campaign.
  • The battles that shook the West, from the Indian uprisings to the Civil War.

Come West if you've got the guts for it. The weak die on the trail, and the cowards never leave home. Let's see what you're made of, pardner . . .

130 black-and-white pages. Softcover. Stock #01-6072, ISBN 978-1-55634-912-6. $22.95.

Shipped August 14, 2020

GURPS Space (Reprint)

The Future Is Yours!

GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!

It's the ultimate toolkit for building strange new worlds and alien civilizations.
  • Does your game feature gritty asteroid miners or blaster-waving fighter jocks? Choose the space travel and technology that give the right feel for your campaign.
  • Looking for character ideas? Here are templates and advice to help an adventuring group get together and stay together.
  • Do you want a bug-eyed monster – or a realistic ecosystem? Use the alien-design chapter to build them all!
  • Need a planet? How about an asteroid, or a Dyson sphere? The world-building chapters provide step-by-step instructions.
  • In a hurry to play? Each step of the world- and alien-design instructions lets you roll randomly and get results that make sense. Roll up your next planet and let the adventure begin!

GURPS Space will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own. With GURPS Space in your hands, the future is yours!

GURPS Space requires the GURPS Basic Set Fourth Edition. The information and advice on technology, world-building, and alien design can be used as a resource for any space-based game.

This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.

242 black-and-white pages. Softcover. Stock #01-6076, ISBN 978-1-55634-916-4. $29.95.

Shipped August 10, 2020

Zombie Dice 2 – Double Feature (Reprint)

It's a blockbuster!

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 -- Double Feature!

Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.

For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!

Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

Three new ways to eat brains, and they're all in Zombie Dice 2 -- Double Feature.

Three dice and rules. Stock #131324, UPC 837654321478. $7.95.

Shipped August 10, 2020

Zombie Dice 3 – School Bus (Reprint)

The living call it the School Bus. The zombies call it a lunch wagon.

Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or getting double-shotgunned!

This is an expansion for Zombie Dice. It is not a stand-alone game.

A 12-sided school bus die, 14 brain and shotgun counters, rulesheet. Stock #131334, UPC 837654322017. $8.95.


W 2 3 

Shipped August 27, 2020

GURPS Dungeon Fantasy Career Guide

Know Your Place

GURPS Dungeon Fantasy 1: Adventurers simplified GURPS character creation for hack 'n' slash gaming. Then 35 supplements came along – plus dozens of issues of Pyramid – and vastly expanded heroic career options. "More is better" is the delver's motto, but deciding what role to play shouldn't feel like a puzzle for the players to solve before the characters can open the dungeon door.

GURPS Dungeon Fantasy Career Guide indexes all the stuff in detail. It lists every profession from every GURPS Dungeon Fantasy or Pyramid title to date. For each, it offers a brief description and then extensive page references to its basic template, alternate templates, lenses, and special abilities (skills, spells, powers, allies, and power-ups), not to mention the location of key gear, discussions of social traits, and sample characters. And handy boxes cover general lenses, hireling templates, and matching adventurers to adventures.

The party might have a wizard . . . but does it have a material enchanter Iron Mage-artificer?

18-page PDF. Stock #37-0361, $6.00.
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New!  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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