First released in May 2010, Zombie Dice has continuously been one of our top sellers. To mark this anniversary, we are releasing Zombie Dice Deluxe! This new boxed set features new 16mm translucent dice in three different colors (6 green, 4 yellow, 3 red), as well as a dice bag with a screen printing of our brain-hungry Zombie. Also included are six tarot-sized dry-erase scorecards and a dry-erase marker, making this set completely playable right out of the box!
13 dice, a satin-lined dice bag, 4 score cards with a dry-erase marker, and a rulebook.
125 cards, a new Illuminati (Shangri-La), and rules for NWO cards and Artifacts.
12 dry-erase boards, 1 custom six-sided die, rules
Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!
Anthropomorphic animals have always been popular, from the beast-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now you can bring them into the dungeon, fighting off opponents such as the Human Rights Activist, the Robot Vacuum, or even the feared Animal Control Enforcer. Use a Tail Flail or a Cone of Defiance as you work to be the first of your species to reach Level 10!
This set is perfect for new Munchkin fans but also blends perfectly well with original Munchkin or any other fantasy set.
Anthropomorphic backstabbing fun!
The best Munchkin fights are the ones where everyone plays cards to keep the levels bouncing up and down! But it can be hard to keep track. Now you'll never have to stop and recount again!
With the Munchkin Pathfinder Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. You don't have time to stop and count when the goblins are on your heels!
The Munchkin Pathfinder Kill-O-Meter also comes with four special Munchkin Pathfinder bonus cards, and it's all illustrated by Lar deSouza! So watch out for goblins and find the quickest path to Level 10 and victory!
One two-sided combat counter and four Munchkin Pathfinder cards on a blister card.
Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.
This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends now available on their own for people who like unicorns (but not friends).
15 cards in a tuckbox.
No conflict defines the Age of Sigmar like the battles between the forces of Chaos and Order. This expansion for Munchkin Warhammer Age of Sigmar showcases one fan-favorite army from each side of this war: the Kharadron Overlords, dwarves who mine for gold in the skies above the Mortal Realms, and the Bloodbound of Khorne, crimson-streaked warriors who fight anyone and everyone, including each other.
112 cards in a tuckbox.
GURPS Blood Types (Reprint)
Vampires. Immortal and nearly invulnerable, their mystic powers and supernatural servants protect them from danger. They thrive in the darkest hours of night and haunt the dreams of every culture and every age of man. Some merely crave your blood; others drain the very essence of life, leaving you an empty, bitter husk. And they always thirst for more . . .
GURPS Blood Types is a look at the vampire in legend . . . and, yes, in history . . . through the centuries and around the world. It explores dozens of vampiric types, from the traditional Gothic aristocrat to the bizarre African adze to the enigmatic Albanian vyrolakos . . . usable as foes, allies or player characters.
130 black-and-white pages. Softcover.
Munchkin Warhammer Age of Sigmar (Reprint)Mighty Battles for the Mortal Realms . . . The Eight Realms of Warhammer Age of Sigmar form a new battleground for Munchkin players to explore – by which we mean kill monsters and take their stuff, obviously. First launched in 2015, Warhammer Age of Sigmar has found a home on game tables worldwide. Its rich story and variety of foes are a perfect match for your Munchkin game. Play as a soldier of one of the Armies in the Grand Alliances, as you fight against the numberless minions of Chaos and Death! Best of all, it's completely compatible with Munchkin Warhammer 40,000 and its expansions . . . create a truly epic battle by mixing the sets!
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
GURPS Dinosaurs (Reprint)
GURPS Dinosaurs – the ultimate sourcebook for introducing the "terrible lizards" of eons past to your roleplaying game! Hundreds of dinosaurs, described with complete scientific accuracy (the book has been approved by The Dinosaur Society!). Take a trip back to a time when the toughest player-characters went by another name – Lunch.
130 black-and-white pages. Softcover.
GURPS Low-Tech (Reprint)
GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail – and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Low-Tech starts with the basics that suit any setting . . . and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies – based on up-to-date historical and archaeological research – will be valuable no matter what system is used. For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.
Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!
GURPS Low-Tech replaces GURPS Low-Tech for Third Edition, the TL4 parts of GURPS High-Tech for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs to the TL4 gear in GURPS Swashbucklers.
162-page softcover book.
GURPS Fantasy (Reprint)
Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth – with all its subgenres and inspirations (myth, novels, movies, etc.) – allowing you to handle any kind of fantasy.
GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings – from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many ways that magic and users of magic can work in a fantasy world.
Perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy including ordinary folks, people with fantastic powers, and nonhumans.
Whether your model is Tolkien, Jordan, or Leiber, this book will let you create a town, a country, or an entire world. The softcover reprint contains the same material, with black-and-white interiors and a lower price.
(This is not an update of the Yrth setting presented in the old GURPS Fantasy for GURPS Third Edition. For that, we have GURPS Banestorm.)
242 black-and-white pages. Softcover.
Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you.
Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for survival in a world gone mad.
Flight 13 is a mystery adventure for the GURPS system. It requires only the GURPS Basic Set, Third Edition, but is compatible with any other GURPS modern or futuristic worldbook. In particular, it fits very well with a Space, Horror or Illuminati campaign.
Flight 13 contains:
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
When it comes to keeping your labyrinths logical, your monsters managed, and your traps and treasures tracked, you need a plan. You need the Labyrinth Planner! This 48-page book is a blank canvas for your adventuring artistry in The Fantasy Trip, with hex sheets to inspire your overview maps and individual rooms, journal space for encounters and background, and character record sheets to organize friends and foes.
With the Deluxe Character Journal, you'll never forget how amazing you are. This 32-page book for The Fantasy Trip lets you record your hero's abilities and deeds. All the most vital info is at your fingertips in a two-page spread. The book also features extra space to track your valuables, allies, and adversaries, and cities, towns, and labyrinths explored. You can document your adventure highlights and rumors you need to investigate. And speed up play with tables from the Legacy Edition – spells, talents, and weapons are at your fingertips!