Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.
The Good, the Bad, and the Munchkin Complete Edition takes on the Wild West! Forget dragons and goblins -- Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeño, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.
The Good, the Bad, and the Munchkin Complete Edition is a stand-alone Munchkin game, including all the cards from Beating a Dead Horse and all the promo cards and bookmarks we've ever made for The Good, the Bad, and the Munchkin! Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat, and make him Rootin' Tootin' for +10 . . .
227 cards, two bookmarks, and a custom six-sided die in a box.
Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!
This set includes:
The complete edition of Steve Jackson's first roleplaying game.
Melee – Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters and send them into combat against men, beasts, or monsters – to victory, or death.
Wizard – The magic companion to Melee – sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.
Includes rules, classic-sized counters and maps, and three 12mm d6.