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Shipping April 29, 2019
Shipped April 15, 2019

Cthulhu d6 Dice Set

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice. They can be used to add eldritch horror to all your games!

Six pearlized six-sided dice. Stock #5927, ISBN 080742099289. $11.95.

Shipped April 1, 2019

The Fantasy Trip Legacy Edition

Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!

This set includes:

  • Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters, and three dice.
  • Two solo adventures, Death Test and Death Test 2, with more game counters.
  • The 176-page roleplaying rulebook, In The Labyrinth.
  • A 24-page combat adventure, Tollenkar's Lair, with full-color dungeon map.
  • Poster-sized color maps of the Duchy of Dran and the village of Bendwyn.
  • Over 30 two-sided erasable hex and megahex tiles for playing out your encounters.
  • 4-panel reference screen with lists, tables, and Useful Stuff.
  • And more! Pre-generated fighter cards. Two extra dice. Pads of blank character sheets. A whole extra, different labyrinth map. And a 14-hex dragon!

The complete edition of Steve Jackson's first roleplaying game. Stock #3450, ISBN 080742099630. $119.95.
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The Fantasy Trip: Melee & Wizard Pocket Box

Two Great Games. One Classic Package. Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming.

Melee Create characters in just a few minutes then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters and send them into combat against men, beasts, or monsters to victory, or death.

Wizard The magic companion to Melee sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.

Includes rules, classic-sized counters and maps, and three 12mm d6. Stock #3460, ISBN 080742099395. $24.95.
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W 2 3 

Shipped April 18, 2019

GURPS Dungeon Fantasy 20: Slayers

Evil Must Die

In GURPS Dungeon Fantasy, all adventurers do their share of slaying . . . killing monsters and taking their stuff is the whole point of delving! When the enemy is a demon, sinister cult leader, or shambling undead horror, the usual strategy is to sic the cleric or holy warrior on them. But sometimes, Evil is just too powerful.

GURPS Dungeon Fantasy 20: Slayers introduces three new professions who punch above their weight against supernaturally capable opponents, giving even groups who are just starting out a fighting chance against such fiends.

  • Demon-Slayers have the power to sniff out demonic foes and exorcise, banish, and slay them. Optional abilities assist with these tasks, whether by providing combat advantages, revealing demons hiding in plain sight, or empowering the slayer to take the fight to Hell!
  • Mage-Slayers can resist and dispel black magic and strike through defensive spells without resorting to magic of their own. Advanced slayers can sense magic-users while remaining undetected themselves, and deprive spell-slinging villains of mana or even their Magery.
  • Undead-Slayers are versed in detecting the undead – even invisible, intangible specters – and laying them to rest . . . permanently. All can aid allies by turning these horrors, and some can force ghosts to become visible or even tangible so their friends can join in the beatdown.

These professions come with complete templates, power-ups, a chapter on monster-slaying gear (including new items), and practical advice for both players and GMs: Everything you need to put Evil in its place!

24-page PDF. Stock #37-0350, $6.00.
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New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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