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J A N U A R Y   2 0 2 1 

Shipped January 28, 2021
Shipped January 25, 2021

Skull d6 Dice Set

Roll triumphantly!

Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles! The Skull d6 Dice Set is an excellent alternative. Have them do your bidding in any game that uses six-sided dice.

Eight 6-sided dice in four colors. Stock #5958, ISBN 080742096608. $8.95.

Deluxe Dice Bag: Cyberskull

This guy has your back -- and your dice, too! He'll guard them as if they were his own.

Carry your dice in style using this large, satin-lined dice bag with room for over 100 dice of all different shapes and sizes! Featuring custom art that perfectly accents any tabletop game, this cybernetic dice bag will power you through your next game night.

One 7" x 7" satin-lined dice bag. Stock #5213, ISBN 080742096646. $11.95.

Shipped January 21, 2021
Shipped January 14, 2021
Shipped January 11, 2021

Dragon d6 Dice Set

Harness the magic! In a forgotten cave in a far-away land, we found a dragon’s egg. Nurtured on a bed of smoldering embers, it finally hatched . . . and these brightly colored dice spilled forth! That's our story, anyway. These eight pearlized dice come in all the popular dragon colors: green, black, orange, and blue; you'll get 2 of each color in this set of 16mm dice!

Eight 6-sided dice in four colors. Stock #5957, ISBN 080742096615. $8.95.

Deluxe Dice Bag: Happy Faeries

Carry your dice in style using this large, satin-lined dice bag! Featuring custom art that perfectly accents any tabletop game, this whimsical dice bag with a silver lining will bring you luck at next game night. You provide the faerie dust!

One 7" x 7" satin-lined dice bag. Stock #5215, ISBN 080742096622. $11.95.
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R E P R I N T S 

Shipped January 28, 2021

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $34.95.

Shipped January 28, 2021

GURPS Who's Who 2 (Reprint)

Stranger than fiction – and stranger than ever

The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities.

  • From the Bronze Age to Punk Rock, the Mayan Empire to Japan,
  • From priest-kings to rocket scientists, philosophers to courtesans,
  • From steppe-lords to saints, playwrights to tyrants . . .

Through brilliance or luck, charisma or courage or sheer lunacy, these are the people who stamped their very different images on history. When your players face them, in battlefield, court, or laboratory, they can change the world – or at least, come away with quite a story.

Each character is represented by a full GURPS character sheet, biographical notes, and scenario ideas from the subtle to the bizarre – ready to use in games, or adapt as NPCs or role-models.

130 black-and-white pages. Softcover. Stock #01-6084, ISBN 978-1-55634-928-7. $22.95.

Shipped January 21, 2021

GURPS Who's Who 1 (Reprint)

History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world.

This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the REAL Dread Pirate Roberts; from the voice of an empire to a roistering aristocratic astronomer with a silver nose; from a doctor so brilliant that his foes ran him out of town, to a king with 1,200 wives but not a single heir!

It's written for GURPS, but it's easy to translate into any system.

130 black-and-white pages. Softcover. Stock #01-6083, ISBN 978-1-55634-927-0. $22.95.

Shipped January 14, 2021

GURPS Y2K (Reprint)

The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.

Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.

The Big Crash. The Bug. The end of technology – the end of humanity. In GURPS Y2K, ten of your favorite GURPS authors take a long look at these millennial fears, from computer crashes to global warming, from a nuclear apocalypse to the Biblical Apocalypse.

Are you Y2K compliant?

130 black-and-white pages. Softcover. Stock #01-6085, ISBN 978-1-55634-929-4. $22.95.


W 2 3 

Shipped January 28, 2021

GURPS Furries

Lions And Tigers And Bears – That's Us!

Two seconds after the first humans met the first animals, people started to blur the lines. They imagined animal-headed gods, talking beasts, totem animals, and human-animal hybrids, and also used beasts as symbols for human traits . . . all of which eventually gave rise to "funny animal" cartoons and finally the full-fledged anthropomorphic animals found in modern-day animation, comics, games, and novels. These beings and others like them are commonly labeled furries.

GURPS Furries brings this wonderful world to your game. It provides game-mechanical guidance on creating suitable templates for "furry" characters – from the biologically plausible, through the fanciful, to the cartoonish – and backs that up with a long catalog of examples suited to a wide variety of genres. Beyond the stats, it gives advice on integrating these beings into your campaign in background roles, as a major presence, or as the primary focus.

Because humans could stand to learn a thing or two about being civilized.

39-page PDF. Stock #37-0365, $9.00.
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Shipped January 11, 2021

Pyramid Volume 3 Bundle

For over 10 years – from 2008 through 2018 – the third volume of Pyramid magazine delivered new content for GURPS gamers. Now, you can get the entire collection all at once! Behold, all 122 issues of the third volume of Pyramid, at a dynamite savings – nearly 50% off the cover price of $975!

Each issue is devoted to a theme: monsters, psionics, martial arts, spaceships . . . and many more. Spice up your campaigns for GURPS Dungeon Fantasy, GURPS Action, GURPS Monster Hunters, and just about any other genre you could imagine. Over 500 articles from beloved GURPS authors and talented newcomers.

It's a bundle of joy bigger than your imagination. Get your gear together; the Pyramids await!

122 PDFs (totaling 4,737 pages) plus other support files in a single Zip file. Stock #37-2599, $500.00.
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New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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