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New!  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Coming March  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped October 9, 2020

The Fantasy Trip Hexagram - Issue #5

This issue of Hexagram includes articles by Steve Jackson, Stefan Jones, Howard Kistler, Guy McLimore, Peter von Kleinsmid, and others! Visit Skarg's Tavern, but hang on to your purse. Face gargoyles, giant ants, the terrible Kraken, and new and unknown terrors. Venture into the Gallery of Gates, or, if you are very brave, into a refreshed Death Test. 36 pages of Fantasy Trip fun!

A 36-page Zine, 5th in a series. Stock #3488, ISBN 978-1-55634-917-1. $7.95.
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Shipped October 5, 2020

Munchkin Something Fishy

School is in Session!

Either the dungeon has flooded or you took a very wrong turn somewhere, because you don't remember The Flaming Hellscape being this damp. No time to look back, however . . . there are all sorts of fun new monsters to fight and odd new weapons to do it with. Are you the king of the sea, or will you take a dive? There's only one way to find out . . . check out Munchkin Something Fishy today!

56 cards and a rulesheet. Stock #1510, ISBN 080742096424. $11.95.

Munchkin Tails of the Season

Your newest furry Munchkin friends are back for the holidays! With festive art by Katie Cook, these cards are the purrfect addition to your Munchkin Tails game (or any other Munchkin game that needs a dose of Christmas magic)!

Fifteen cards to bring out your animal side this holiday! Stock #4223, ISBN 080742096325. $6.95.

Shipped September 28, 2020
Shipped September 24, 2020

R E P R I N T S 

Shipped September 28, 2020

GURPS Shapeshifters (Reprint)

Looking for a Change?

Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers.

They're all shapeshifters . . .

In GURPS Shapeshifters, GMs and players will find all they need to build creatures that change their bodies as easily as most people change their clothes. Character-creation rules, campaign guidelines, and sample shifters of every shape and size – they're all here. Drop a Cinematic Werewolf into your game, or craft a mysterious alien species that is far more than it seems.

Also included are suggestions on incorporating shapeshifting creatures into a new or existing campaign and examples of fully fleshed-out shifters – races and individuals, cursed and gifted.

Your campaign will never look the same again!

130 black-and-white pages. Softcover. Stock #01-6073, ISBN 978-1-55634-913-3. $22.95.

Shipped September 24, 2020

GURPS Spirits (Reprint)

Gaming After Death

The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls.

GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou, raksasha, and many, many more. It is also a campaign guide for those who see spirits, serve them, use them . . . or fight them!

Also included: an expanded version of the ritual magic rules first seen in GURPS Voodoo, as a system for spirit-mediated magic.

No horror roleplaying campaign is complete without a ghostly apparition, the rattle of chains in the dead of night, or a malevolent spirit wreaking havoc. And the creatures of GURPS Spirits can be used in many other types of campaigns -- from the questing knights of old to the paranormal investigators of today to the galactic explorers of tomorrow!

130 black-and-white pages. Softcover. Stock #01-6074, ISBN 978-1-55634-914-0. $22.95.


W 2 3 

Shipped October 9, 2020

Illuminati 2020

2020 has been a rough year and its not over yet. In this 26-card expansion for Illuminati Second Edition, Steve Jackson brings you rules for the spread of COVID-19, opening up and closing down, and all the other things weve seen. Cards include Statue Smashers, Defund the Police, Mask Designers, and, of course, the one that changes everything: #BLACKLIVESMATTER.

26-card expansion for Illuminati 2nd Edition and a rulesheet. Stock #1579, ISBN 080742096226 . $10.95.
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Shipped October 9, 2020

The Fantasy Trip 2019 Postcard Contest

A big bundle of small trips worthy of a postcard.

Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The Grim Grove," discover the "Treasure of the Stone King," and visit "The Bestial Faire." It's a special delivery of adventure! These adventures can prove inspiring for players of The Fantasy Trip: Melee, a complete game that's the perfect introduction to the world of The Fantasy Trip and it's available as a FREE download!

40 TFT adventures written by the public - on their original postcards! Stock #3489, ISBN 978-1-55634-924-9. $14.95.
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Shipped October 9, 2020
Shipped October 9, 2020
Shipped October 8, 2020

The INWO Book

The INWO Book is your handbook for Illuminati: New World Order, the trading-card version of Illuminati – the classic, award-winning game of guile, intrigue, and world domination. Here you'll find everything you need to explore the devious strategies and evil schemes that will add a new level of excitement to your INWO games.

Included are:

  • The World Domination Handbook, Version 1.1: The complete, updated rulebook.
  • Every Card Described: All 412 cards from the Limited Edition, with the complete text of every card . . . and the art in full color!
  • Illuminated Strategy: Deck-building hints, subtle twists, tips for playing each of the nefarious Illuminati groups . . . and for playing against them.
  • Variant and Optional Rules: New ways to take over the world, including the "One With Everything" rules for playing with one big set of cards, and the notorious Cheating Rules.
  • Designer's Schemes: The inside story, from the beginning of the game's creation to plans for tomorrow!
  • Stupid INWO Tricks and More . . .

(This is a digital reprint of the original printing.)

155-page PDF. Stock #30-1611, $9.95.
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Shipped October 2, 2020

GURPS Dungeon Fantasy Encounters 2: The Room

You See A Room, 10 Yards By 10 Yards

Dungeon delvers spend much of their careers exploring creepy crypts, forbidden fortresses, tenebrous temples, and so on. Traditionally, such places consist of room after room, behind the doors of which wait monsters, traps, and loot. But not all areas are created equal, and the most memorable prove to be far more than they seem at first glance.

GURPS Dungeon Fantasy Encounters 2: The Room aims to be one of those areas that looks like any other but quickly becomes . . . well, interesting. Explaining further would give away too much! It suffices to say that The Room could show up anywhere and give the cunning GM a way to while away many an hour of gaming.

Just step through The Door!

11-page PDF. Stock #37-0362, $3.00.
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New!  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Coming March  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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