Daily Illuminator Archive for September 2011
September 1, 2011:
PAX Prime last week was the first exposure to the broader public of the actual, physical Munchkin Axe Cop
game. To say it was well-received would be inflecting a degree of modesty that doesn't come naturally, so we'll just say we're happy . . .
September 2, 2011:
Because there has been a bit of confusion, and this is likely to become a frequently asked question . . . Earlier this month, Munchkin Conan the Barbarian
started shipping . . .
September 3, 2011:
Or maybe it's just on the boat, but either way the new Zombie Chibithulhu
is now officially making its way to our warehouse in Georgia and we're on track to have this cute braineater in stores before Halloween. The prototype of this scary plush toy has been hugged and loved at conventions all summer long and soon everyone will get the chance to take one home . . .
September 4, 2011:
Way back in January I dug into my childhood and posted a review of the old Zaxxon
board game. Based on the classic arcade game of the eighties, this board game was one I played as a kid . . . but reading the rules as an adult makes me wonder about the sanity of my younger self . . .
September 5, 2011:
Has that killer robot you purchased a decade ago lost its luster? Have you been looking for a reason to boot up your beloved brutal bioroid gathering dust in the closet? . . .
September 6, 2011:
Shipping from our warehouse, due to be on the shelves of your friendly local game store any day now, it's . . .
It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition
, is the latest incarnation of one of the most popular GURPS
supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary
campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror . . .
September 7, 2011:
A number of you have seen news reports that half of Texas is on fire, and written or tweeted to make sure we were okay. Yes, we are . . .
September 8, 2011:
Long-time fans of Dork Tower
are familiar with Pegasaurus Games and its long-suffering owner, Bill. What you may not know is that John Kovalic based the store (or at least its name) on a real game store in his home town of Madison, Wisconsin . . .
September 9, 2011:
One of the first pieces of art we received from Len Peralta for Munchkin The Guild
was the cover. We kept it hidden for a few days so we could spring it on our PAX Prime audience, to their delight . . .
September 10, 2011:
Whenever I describe Axe Cop
, I inevitably bring up the story of Flute Cop . . . how he was "Flute Cop" for just three panels before becoming Dinosaur Soldier, due to exposure to dinosaur blood. This sudden change may be odd in traditional storytelling, but in the sort of world that both Axe Cop
inhabit, it makes perfect sense . . .
September 11, 2011:
Every year, ACD -- one of our largest distributors -- invites regional retailers to come to its Madison, Wisconsin, headquarters for a couple days of socializing and gaming . . . with a bit of direct marketing as well. It's known as the ACD Games Day, and we've been attending for a number of years . . .
September 12, 2011:
John K. has been illustrating Munchkin
for more than ten years now. After the first few years, he remarked to me that, though he liked the game and played a lot, he'd never won . . .
September 13, 2011:
For several years the United States has struggled with housing prices. A South Florida home purchased for $300,000 in 2007 may now be worth $150,000 today . . .
September 14, 2011:
Every month we get a "Top 40" report of the best sellers for the month and for the year to date. We see the top sellers both by item and by dollar amount . . .
September 15, 2011:
If you were at PAX Prime, you saw our awesome new display cabinets. Of course, if you weren't us, it was the contents of said cabinets that occupied your brainspace . . .
September 16, 2011:
When I first shuffled through the cards from Munchkin Axe Cop
, Dance With Baby Man
went directly into the "must use for sneak peek" pile. It may be just a GUAL
(Go Up A Level) card -- although you'd never say "just" during
the game -- but the idea of Axe Cop and Baby Man doing some sort of dance routine sets off a mini-giggle-fest inside my head every time . . .
September 17, 2011:
To know the true meaning of love, the sort of affection between two people who will do anything for each other, one need only hear the touching story of Juliana and Benjamin. Many of us face tests in the early stages of a relationship, but their tale is one of perseverance, trust, and bravery . . .
September 18, 2011:
Although most of our hours at PAX were spent running demos, a few of us did sneak off to play
a game or two. Jimmie played the demo of Wildstar
, an MMO with an interesting take on catering to player types, and watched a tutorial of The Secret World
, an MMO with a "secret conspiracy fights urban legends" theme . . .
September 19, 2011:
Aye, it be that day again! We be flyin' our Jolly Roger an' generally bein' swashbucklerrific . . .
September 20, 2011:
If you've an angel or demon in the In Nomine
setting, you're probably keeping an ear out for the slightest hint of the harbinger of end times -- the final trumpet. What subtle clues might precede it? . . .
September 21, 2011:
We've got a really beautiful new abstract game that will ship in 2012. The piece design is finished; we have showed it off at some recent conventions . . .
September 22, 2011:
A "launch kit" is a bonus given to retailers who order a certain product when it is released. The idea is to encourage preorders at the retailer level (which helps publishers deal with the print bills quickly) . . .
September 23, 2011:
Not every bad guy can have cosmic origins. Some bad guys are simply things that annoy Axe Cop . . . like the Lamp That Comes Alive Early In The Morning
. . .
September 24, 2011:
Each color -- except the glow-in-the-dark version -- of Munchkin Jumbo d6
comes with "a unique pair of new Treasure cards." Yes, that means the cards with the red dice are different from the cards with the purple dice, and so on. All together, there are six different Munchkin
cards and six different Munchkin Quest
cards . . .
September 25, 2011:
Munchkin Axe Cop is on the boat! We got word this morning that huge pallets of the latest Munchkin
core set have been shipped our direction . . .
September 26, 2011:
Ever since I watched Close Encounters of the First Kind
as an impressionable child, I've never been able to think of vowels without singing them to that movie's iconic five-note theme. "A-E-I-O-U . . . A-E-I-O-U . . ."
This random thought brings us -- tangentially -- to the latest issue of Pyramid
, newly released upon an unsuspecting public. Pyramid #3/35: Aliens
turns its unblinking gaze squarely on the subject of extraterrestrials . . .
September 27, 2011:
How does a game get into a mass market merchandiser like Target? It's a long road, but the key stage is when the chain's buyer decides to perform "test runs" -- which involves stocking the game in a select number of stores around the country . . .
September 28, 2011:
I'm not sure which October release I'm looking forward to the most. Munchkin Axe Cop
is a blast, GURPS Tactical Shooting
has some immediate applications for the next campaign I'm planning, and Trophy Buck
takes care of holiday shopping for a couple of non-gamers on my list. (I don't even think about Zombie Chibithulhu
; my wife has a standing order for any and all plush we release -- her cubicle is . . . unusual.) . . .
September 29, 2011:
Munchkin players have long known that picking up a duck in a dungeon is a bad idea. This is true even . . . especially! . . . in Munchkin Axe Cop
may be just a level 1 monster, but since it's immune to Bomb, Grenade, and Exploding Items, as well as Fire/Flame attacks, you'll need to work for that one treasure . . .
September 30, 2011:
Dr. Kromm spends a good deal of his day thinking about GURPS
. . .
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