Daily Illuminator

November 5, 2020: Kickstarter Reports, November 2020 Update

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Another month down, and it is time for a new round of information on our active and upcoming Kickstarter campaigns. At the moment, we have two active projects, and one of them is shifting to the fulfillment stage later this month as our warehouse starts shipping thousands of copies of Random Fun Generator and tens of thousands of dice!

Hexagram #6, an Old-School RPG Zine for The Fantasy Trip

  • November 17 to December 1 (Scheduled, dates may change)
  • Our next issue of Hexagram is ready for crowdfunding! In addition to the newest issue of the zine, this project will also be the first time that we offer the new Adventures 2 and Old School Monsters hardcover books. For those outside of the United States, we are planning to offer the top-level Kickstarter pledge as a Warehouse 23 pre-order item. By doing this, we can better control the international shipping process and give all of you outside of the U.S. an easy "all-in" pre-order. 
  • Please follow the project today!

Random Fun Generator, Dice Games from Steve Jackson Games

  • October 5 to October 12
  • 3,930 backers and on schedule
  • The BackerKit surveys opened last week, the printed books are expected to arrive within the next week or so, and everything is on track for rewards to ship as scheduled.

Car Wars Sixth Edition by Steve Jackson Games

  • November 29 (2019) to January 6 (2020)
  • 3,936 backers, behind schedule
  • Several tooling samples have arrived and we have been sharing photos and info as Kickstarter updates. We're not yet officially into the manufacturing stage, but we are getting close.

As mentioned, we currently have two open Kickstarter campaigns. Random Fun Generator is on schedule and all rewards are on track to ship as planned, while Car Wars continues to face challenges. It appears that trying to produce a giant game with a lot of expansions during a global pandemic is a bit tougher than we expected, but the project continues to move forward and everyone is working as hard and as fast as possible. We refuse to rush, though, and will ship the best game that we can as quickly as is realistic. Please watch the Car Wars project updates if you want to learn more.

-- Phil Reed


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