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GURPS Spaceships 7: Divergent and Paranormal Tech – Cover

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GURPS Spaceships 7: Divergent and Paranormal Tech

Available as a digital file!

Written by David L. Pulver * Edited by Andy Vetromile
Additional Material by Sean Punch, S. John Ross, William H. Stoddard, and Thomas Weigel
Illustrated by Michael Barrett, Darrell Midgette, David Plunkett, and Dan Smith

GURPS Line Editor: Sean Punch

39 pages. PDF. * Price $9.00 * Stock number 37-0126
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Ether and Magic and Psi . . . Oh My!

GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations. This supplement also provides new rules for unusual or divergent settings: zombie spaceships, pseudo-atmospheric movement, cosmic crystal spheres, and more. Finally, it includes eight ready-to-use vessels that demonstrate the weird options here, such as the ether-crossing Soul Slaver; the psionicly powered psi-jammer; and a spaceship that's the upper torso, head, and arms of a dead god! It also discusses two more "ships" that are actually space monsters – wise captains avoid angering space whales . . .

With this information, the only limit is your imagination – and even that's not an absolute barrier.

This is the seventh volume in the GURPS Spaceships series by David Pulver (co-author of GURPS Fourth Edition). It requires only the GURPS Basic Set and GURPS Spaceships. It expands on the tactical combat rules presented in GURPS Spaceships 3: Warships and Space Pirates, adding new options suitable for unusual space vessels.

Related Products

  • GURPS Space – The best place to start for all your science fiction campaigns! This genre guide gives you hard facts for space-based campaigns, and information for creating your own setting.
  • GURPS Spaceships and its supplements – The long-awaited companions to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. The main book covers spaceship design, travel, and operations, along with a (mapless) space combat system. Other volumes in the series expand on the core for more possibilities!
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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