Steve Jackson Games GURPS – Generic Universal RolePlaying System

ERRATA – GURPS Supers (Second Edition, Third Printing) – Updated February 10, 1998

Copyright © by Steve Jackson Games Incorporated.

P. 27. Under Super Attributes, delete the line "In addition, when calculating a default from another skill, the maximum skill for default purposes is 20."

P. 34. Under Totally New Powers, change "PC" to "cost" in the next-to-the-last paragraph.

P. 44. Delete the phrase "and note if you are emitting radar or sonar" – see the new advantage Sonar Vision below. Note in the Special Enhancement: You can "see" inside any object within your radius – GMs may give bonuses to certain skills as listed under Sonar Vision.

Clarification: This is advanced imaging radar, and provides much greater resolution than the Radar available in GURPS Robots as written, which is why the cost is much greater.

P. 46. Add the advantage Sonar Vision. Cost is 20 points plus 5 points/20 yard range. You can "see" by emitting sound waves. No light is required. Sonar can be jammed by loud noises, and is colorblind, but (within a range of 1 yard) you can actually "see" inside living things or other objects of similar density. GMs may give a +2 bonus to skills such as Diagnosis, or for attempts to detect concealed weapons (using Holdout). Its range is 10 times greater underwater.

P. 51. On Ricochet, the penalty for each successive bounce is -1.

P. 53. Reduced Range is worth -5%.

P. 61. Laser is LC: 9.

P. 62. Lightning is LC: 7.

P. 78. Optional Rule: Multiple Actions: For every full 6 points of Move, you can take one maneuver per turn, minimum of one.

P. 83. Under Extra Effort Strength Table the p. 00 reference should be to p. 82.

P. 102. In the timeline, move "Great Britain, Ireland and Denmark join the EEC. Britain and Ireland politely ignore the EEC metahuman-pooling policy." to 1973.